So are the boys ready for a Terminator-based campaign? I don't think so: the setting isn't colourful enough for such young boys. So it got me thinking, what might make a more interesting setting and provide both some pew pew and strategic benefits/rewards.
How about Judge Dredd-like setting? Megacity One and all that? I loved it as a primary school kid (and pretty much ever since) and it comes with the added advantage of some existing miniature and campaign rules... yep, that's what we're going to trial.
So it got me thinking: is it time to tweak the TGTMG rules to incorporate some Judge Dredd (JD) style features and flavour?
Firstly, what it it about TGTMG that I find cool:
- Fate Rolls: regardless of who wins the Tactical Advantage, each and every Impulse is tense - you never know if you'll forfeit your turn and making a call as to when you Activate your Commander(s) is a great mechanism.
- Reeling: the manner in which Units can be hit and then suffer the shock (and forfeit later turns) adds a lot of depth to the game play. Coupled with the Hasta la vista! rule, it gives the Resistance Soldiers a fighting (not necessarily great) chance of besting the Terminators. Not to mention the combined reaction from both Players when you've sent someone Reeling!
- Dice rather than Maths: upping and lowering the dice is a lot quicker than doing a whole lot of pluses and minuses each and every action. A lot easier to remember as well.
- Opposed rolls: if someone shoots at you, you've got a chance of dodging. If someone attacks in Close Combat, you've got a chance to injure them during the melee. Another opportunity for the two players to interact which makes for a more satisfying and involved game.
- Melee rules: Ganging Up, Shooting into Close Combat, Charging, Pushing the losing Unit - all great elements that add some flavour to hand-to-hand combat and keep with the crazy MegaCity vibe.
- Arrests: kind of cool that it can be all over red rover without a shot being fired. Provides a good incentive for Squad coherence...
- Minions, Heroes and Talents: very RPG'ing but that's not a bad thing. Adds some spice which can translate into a more memorable gaming experience.
So how are we going to do it?
My boys aren't all that familiar with Judge Dredd (I'll have to track down the movies and dust off my old 2000ADs), but they get the idea of cops and robbers etc. So we'll play Street Gangs who do the usual sort of things. There's plenty of scenario ideas that could translate into a good campaign... now to get things prepared. 😊