A gallery of rogues

The following describes the (continual) work in progress of the various Forces we're using in our Rogue Planet games - as time goes on I can imagine us tweaking these profiles some. Each Force describes a Faction and the Units within align with the miniatures we have or are intending on acquiring.  If these stats work for you, go for it!  If you feel that they offend you enough to make something of it, well comment away!

Baseline Human Civilian CQ2, RAT2, DEF2, ARM None, Energy 0 with no gear nor abilities and cost of 4 Credits.  ARM None is a house rule that awards the attacker with a (or an additional) +1 for all attacks on the unarmoured target.  This reduces the units cost by 5 Credits.

Humanity

Thinking/theme: Trained, armoured and armed humans.  One comparative measure is the Unit's ability/odds of destroying an single Ork Boi with ranged fire: using the Stat and Equipment lines detailed below, a +1 RAT equates to a 10% increase in likelihood (I've done the maths, but don't like to remind myself of the stats).

  • Tactical Trooper 3/3/3/Light/1 + Carbine +  Blade = 29 Credits
  • Tactical Squad 3/3/3/Group/0 + Carbine +  Blade = 47 Credits
  • Assault Trooper 3/3/3/Light/1 + Scattershot +  Blade = 32 Credits
  • Assault Squad 3/3/3/Light/0 + Scattershot +  Blade = 50 Credits
  • Specialist Tactical Trooper 3/4/3/Light/1 + Carbine + Scope + Blade = 41 Credits
  • Specialist Assault Trooper 4/33/Light/1 + Scattershot +  Grenade + Blade = 48 Credits
  • Machine Gun Support 3/4/3/Light/1 + Machine Gun +  Blade = 50 Credits
  • Flamer Support 3/4/3/Light/1 + Flamer +  Blade = 34 Credits
  • Plasma Support 3/4/3/Light/1 + Heavy Launcher +  Blade = 43 Credits
  • Captain Stonnet 4/3/4/Light/2 + Blaster + Blade + Powered = 68 Credits
  • Battle Armour 3/4/4/Medium/3 + Powered Armour + Carbine x2  + Scope = 91 Credits
  • Tactical Space Marine 4/4/4/Medium/3 + Powered Armour + Carbine + Blade  = 84 Credits
  • Terminator Space Marine 5/5/5/Heavy/4 + Powered Armour + Carbine + Blade = 99 Credits
  • Walker Mech 6/6/6/Heavy/3 + Heavy Launcher + Machine Gun + Carbine = 154 Credits

Tani (W40K Necon)

Robotic nightmares. All round more dangerous and durable than a human.  With a 3 Buffs when firing on a Human Trooper (RAT5 vs DEF3 + Carbine vs Light), they're almost guaranteed to inflict a huge amount of losses on all but a Power Armoured force.
  • Gilli 4/5/5/Light/2 + Powered Armour + Carbine + Axe = 52 Credits
  • Gilli Pack 4/5/5/Group/1 + Powered Armour + Carbine + Axe = 88 Credits
  • Quarra 4/5/5/Medium/3 + Powered Armour + Carbine + Axe = 89 Credits

Orks

Thinking: Close combat focused bundles of muscle and fury.  The Ork's naturally tough  hide offsets the Buff otherwise afforded by a Human's Carbine.  In melee, a typical Ork will prove more than a match for a Human Trooper and fortunately for humanity, the majority of Ork's ranged weaponry is relatively primitive.

  • Banger Boyz 4/3/4/Light/1 + Fantasy Ranged +  Blade = 35 Credits
  • Banger Boyz Mob 4/3/4/Group/0 + Fantasy Ranged + Blade = 53 Credits
  • Storm Boyz 4/3/4/Light/1 + Flyer + Fantasy Ranged + Blade = 45 Credits
  • Storm Boyz Mob 4/3/4/Light/1 + Flyer + Blaster + Blade = 63 Credits
  • Nob 5/3/5/Medium/2 + Great + Blunt + Blaster = 80 Credits
  • Mega Nob 5/3/5/Heavy/3 + Great + Blunt + Blaster = 95 Credits
  • Morkanaut 5/4/5/Heavy/3 + Hvy Launcher + Grenade + Scope + Lance = 116 Credits

Lizards (Warhammer Fantasy Lizardmen)

Thinking: almost exclusively close combat with very few Units having any ranged attack ability.
  • Skink 3/3/3/Light/1 + Shield + Blade = 21 Credits
  • Skink 3/3/3/Light/1 + Shield + Spear = 26 Credits
  • Skink 3/3/3/Light/1 + Fantasy Ranged = 26 Credits
  • Saurus 4/2/4/Light/1 + Shield + Blade + Great = 29 Credits
  • Saurus 4/2/4/Light/1 + Shield + Spear + Great = 34 Credits
  • Temple Guard 4/2/5/Light/1 + Shield + Axe + Great + Long Strike = 
  • Oldblood 5/2/5/Light/2 + Power Armoured + Shield + Axe + Great + Long Strike = tbd
  • Cold One Rider 5/2/5/Medium /2 + Lance + Spear + Fast = tbd 
  • Terradon Riders 4/2/4/Light /1+ Lance + Spear Flyer = tbd 
  • Kroxigor 7/2/6/Medium + Great + Thunder Hammer + Extended Reach = tbd

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